COMP 320 Computer Graphics


Coverage of the basic concepts of 2D and 3D graphics, including an overview of graphics hardware, use of a graphics application
programming interface, user interface design, techniques for computer animation, and graphical algorithms such as geometric
transformations, clipping, windowing, hidden surface removal, and raster graphics techniques for the representation of curves, surfaces,
and solids.

Co-requisite: MATH 223 or 261 (unless already taken)