An introduction to drawing in various media.
Art & Art History
Introductory studio experience in the use of digital technology in the fine arts. Topics include digital imaging, motion graphics, video editing, and computer animation. This course will also trace technologically driven art from pioneering efforts to current trends, and the central role played by computers in the field of electronic art.
An introduction to figure drawing in various media.
An introduction to the fundamentals of acrylic painting, including its formal and conceptual properties.
Emphasis will be on the development of ideas as they relate to traditional and non-traditional approaches to making art. Students will develop skills in modeling, casting, wood working, and alternative media. This course situates students within the contemporary art world and challenges them to articulate thoughts and concepts through the art making process.
An introduction to the production of film and video. Students will explore a variety of film making practices by producing works in narrative and documentary genres as well as experimental videos and art films. Using a wide variety of tools, students will gain experience in cinematography, non-linear video editing, and sound production while also expanding their understanding of the histories, practices and theories of filmmaking.
An introduction to digital arts, focused on the exploration and production of still images, including but not limited to digital photography, through electronic media.
Students will make digital projects, including, but not limited to: narrative, documentary, and experimental filmmaking, and/or animation projects. Cameras and editing software are provided.
Students in this course will conceptualize, design, print, publish and distribute original zines of their own creation. Students will utilize a variety of analog and digital methods of design, drawing, collage, scanning, photocopying, printing, marketing and distribution. Assignments focus on the creative pipeline for DIY publishing. Students will expand their understanding of the histories, practices and theories of creative publishing as a creative practice.
An introduction to the techniques and expressive possibilities of experimental animation. Digital and analog processes will be explored, such as stop-motion, collage, cut paper, erasure, rotoscoping, keyframing, claymation and motion graphics. Students will create original animations through weekly exercises and longer-term projects that examine production and content.